It really needs some rudimentary human models & clothing such as Poser or some of the other modelers use & would be useful to people immediately, then.īlender models are oriented toward quad meshes. In fact, it resembles a decade old 3d CAD program in its complex & slightly convoluted panels.ģd modelers all use their own keyboard shortcuts to whirl & twirl & zoom vs pan & rotate. The 2.5x version is moving to a different paradigm from the 2.49 stable version, but doesn't feel Mac-like in the least. Violates everything you'd be used to doing, which makes for a long learning curve if you've used any other 3d application!ĭon't expect to be proficient in a week or month. Stable versions didn't play well with up-to-date Illustrator files. They have not finished the import-export options in the 2.56a beta version, so it could be a problem moving to & from solid modelers. GraphicAll becomes part of Blender Community.For free, this is very good as a surface modeler & it has it own animation built in. Rough timeline and special thanks to those involved:ĭaniel Salazar and Pablo Vazquez setup the project.įrancesco Siddi and Pablo take over the project maintenance. ![]() For this reason we (Francesco and Pablo) decided to sunset GraphicAll. ![]() Nowadays that need does not longer exist, and sharing binaries out in the open has become more of a security threat than anything. , then it turned into only Blender builds since it was the most popular project and back then the Blender Foundation didn't have the infrastructure that it has now to provide daily/custom builds, so there was a clear need for a place like GraphicAll.
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